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in article about accessible entertainment, an image of a smartwatch

Today, you can watch movies or play games wherever you go.

Entertainment has come a long way. From the silent films that had to be scored by orchestras in giant theaters to the YouTube videos that can be watched on your wrist, you could say the whole industry is downsizing in a big way. When it comes to gaming, what began with sports, cards, and board games has transformed into ever-available apps that can be adapted to both individual use, or played over the internet with countless others.

Nowadays, the more compact your product is, the better. With select smartwatches, you can view your favorite YouTubers, TV shows and play games on your wrist. Not only does this move make media vastly more accessible to a greater audience, but it also boosts sales of shows, apps and games that make themselves available on multiple mobile platforms. Here are a few examples across industries that you can take advantage of during your study breaks.

The need to make products more accessible has also been met by another industry quite impressively. The online casino market has made leaps and bounds with its accessibility as anybody can play anywhere with the use of a smartphone. Genesis Casino is one of those businesses that have given players the chance to pop in, play a few hands of blackjack, and then head back to a study session within the span of five minutes. This also encourages friends to play together, as the multiplayer mode in blackjack allows people to sit down at the same virtual table together instead of using physical game cards.

While this wouldn’t be possible without the advent of the mobile phone, it seems online casinos have made themselves at home in this market by taking the “playing on the go” concept to a whole new level, with bonuses for free play and options to include others from your friend group. This builds active communities and gives people a reason to log in on a frequent basis, a concept that another industry, mobile gaming, uses quite frequently.

The mobile gaming industry is a juggernaut that some thought would end the console market. Although console gaming is still alive and well, that doesn’t mean that mobile gaming isn’t the colossus it was cracked up to be. On the contrary, there are 2.2 billion mobile gamers in the world right now. That’s more than a quarter of the world’s population. But how do mobile games do it?

Well, besides their impressive library of games and being able to evolve to suit a changing world, mobile games offer an ease of access that the Nintendo Switch can’t even compete with. Most people own a cellphone, so that means most people own the hardware to run those games. After a free download and some gameplay that pulls in the player, the game then rewards the player for daily activity with login bonuses that activate by completing daily quests or just booting up the software Monday through Sunday.

However, if players would like to advance their game more quickly than by playing for free, they can then pay for items that assist them in their cause. Games like Clash of Clans might be free to download on Android and Apple systems, but they manage to pull in $1.56 billion in revenue with its in-game purchases. Regardless of how you choose to play, a game like that could be perfect to boot up for 15-20 minutes at a time.

Whatever form of entertainment you choose to indulge in on your off time, just know that every industry started in a much different place than where we are now. Thanks to their ability to downsize their products, our everyday options have been greatly expanded, showing that the more accessible something is, the bigger impact it will often have on the world at large.

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