Evan Tsuei, Westmont College
With walkable communities and all their benefits being few and far between, college might be the best time in your life.
Peyton Conner, Indiana University
Video games are supposed to be fun for all, so why are people with disabilities not being considered?
Danielle Kuzel, Florida State University
Luxury bags have been the go-to status symbol for a while, but the top name brands are extremely inaccessible. Telfar changes the game.
Reem Farhat, Fordham University
The upcoming change will make it harder for deaf and hard of hearing people to access videos on the platform, as well as hinder video translations.
Tamara Kamis, Cornell University
Twitter’s new feature can’t be used by the hard of hearing community, bringing attention to other technology that excludes people with disabilities.
Lisa Lilianstrom, Northern Illinois University
These women are making the world a more inclusive and accessible place, one post at a time.
Onaje McDowelle, University of Texas at Austin
Computer tech and gaming giant, Microsoft is proving that gaming in 2018 should be for everyone, regardless of physical ability.
Gillian Farnan, SUNY Cortland
University of Texas student Jacqueline Gibson is using her personal experiences and education to help the underrepresented people in her communities.
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